"smartphones" articles

Distracted driving is a critical and growing issue. IoT Peggy Smedley kindly invited me to join her show this week as she focuses on IoT and Transportation this month, particularly in regards to distracted driving. Listen to the full interview. Parks Associates research shows that 92% of U.S. car owners perform activities that require mobile or Internet connection while driving , and more than 60% do so routinely. These activities include making calls, accessing maps,...
Research from Parks Associates shows that while familiarity with smart home products is still low, there is more and more interest from consumers to integrate connected products in the home. 5% of U.S. broadband households own a smart plug/adapter module. U.S. broadband households with smart light bulbs own 2.4 of these products on average. 92% of U.S. car owners perform an activity that requires a mobile or Internet connection while driving. 19% of U.S....
Today Facebook will address the changing environment for consumers to communicate, including the introduction of AI, VR, social sharing models, and more, at its F8 Developer Conference. Companies in connected CE, smart home, mobile, and entertainment IoT spaces are watching the emergence of these new technologies and business models to determine their impact on device development, content creation, and consumer engagement. Companies need to continue to expand consumer familiarity...
Yesterday, Comcast officially unveiled its wireless ambition . It now offers a mobile service featuring unlimited voice and data starting from $45 per month (other non-unlimited data plan options are available). Our quick takes are as follows: 1.       It is a small step forward but may imply bigger moves in the future : right now, Comcast’s mobile plans are only for its existing customers, and it discounts heavily for its high ARPU customers—for...
 
by Harry Wang | Apr. 7, 2017
Tags: mobile, smartphones, Wi-Fi
The sharing economy is a phenomenon describing new business models built on the proliferation of smartphone and app use that are supported by shared resources from device owners. These business models are augmented by real-time data including location, instant gratification, on-demand pricing, and easy payment options. From sharing reviews through Yelp to sharing car rides using Uber, smartphone owners and app users have become suppliers of resources and participants of new business use...
This is an interesting time to be in music streaming. Competition is rife, and the margins are thin. The largest players are either unicorns in search of profitability (i.e., Spotify, Pandora) or tech giants looking to lock consumers into their ecosystem (Apple, Google, Amazon). Smaller players are increasingly looking at ways to differentiate and stay afloat. For example, Sprint recently announced that it is acquiring one-third of TIDAL, a rebranding of the Norwegian WiMP service...
This week, Chinese CE device and entertainment company LeEco made impressive announcements about its U.S. market entry plans. Which market? All of them. LeEco makes phones, bikes, VR headsets, and even an electric car prototype. It acquired TV manufacturer Vizio in July, and makes its own TV sets as well. It is not dipping its toe into the U.S. market with a single device type but jumping in wholesale with an entire ecosystem of devices. Recent research from Parks Associates shows...
 
by Ruby-Ren Bond | Oct. 21, 2016
Tags: Apple, connected CE, online video, OTT, smart TV, smartphone, smartphones, virtual reality
Everything Google announced today (10/4) at the Pixel hardware event is the first tech giants’ movement of October. Google CEO Sundar Pichai implied that the company desires to build an ecosystem around users. As proof, here are some of the “Google goodies” that will enhance personalization and customized experience for you: Pixel and Pixel XL : smartphones that come in Quite Black, Really Blue or Very Silver, with exceptional camera that is complimented with free Google...
 
by Tu Skuse | Oct. 4, 2016
Tags: Google, smartphones, virtual reality

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