Industry Research
Networked Gaming: Driving the Future II
Networked Gaming: Driving the Future II covers a variety of
networked gaming technologies and business models, including
casual online gaming, MMORPG, virtual worlds, game advertising,
online console gaming, digital distribution, and
micro-transaction games. The report supplements detailed
industry analysis with company profiles, consumer data, and
market forecasts.
Virtual Worlds: the Internet of Avatars
Virtual Worlds: the Internet of Avatars defines the
3D virtual world value chain and key business models, profiles
leading companies, examines industry and consumer trends,
forecasts market growth, and offers recommendations to large
media companies, technology companies, consumer brands,
marketers, and enterprises.
Connected Consoles: Gaming, Media, and Beyond
This report profiles new capabilities of connected game
consoles; analyzes new services and business models including
online multiplayer gaming, virtual worlds, dynamic in-game
advertising, and digital delivery of games and videos; forecasts
sales and revenue growth and market share; and examines the
impact of game consoles on other industries such as Internet
video, connected home, service providers, and content industry.
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