- Smart Home Products, Devices, and Services
- CE Devices and Mobility
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- Entertainment Content
- Wellness and Independent Living
- Global Connected Living
- Support Services
Core Research Areas
Related ResearchPrimary Research | Game Changers: Monetization in the Game IndustryDownload Table of Contents (PDF) The Bottom Line Dashboard 1.0 Notes on Methodology and Report Focus 1.1 Data Sources 1.2 Scope of Report 2.0 Game Platforms: Market Trends 2.1 PCs 2.2 Consoles 2.3 Mobile and Portable Devices 3.0 Disrupting Monetization Models 3.1 Free-to-Play and Facebook games 3.2 Indie, Arcade, and Mini Games on Consoles 3.3 Downloadable Content on Consoles (Add-ons) 3.4 The $0.99 Games and In-App Purchases 3.5 Cloud Gaming as a Tool for Publishers and Retailers 3.6 In-Game Advertising 3.7 Online Pass 3.8 Gambling 4.0 Payments 4.1 Online Transactions 4.2 Pre-paid Cards 4.3 Other Payment Methods 5.0 Forecast 5.1 Emerging Models 5.1.1 Smartphone Gaming 5.1.2 Tablet Gaming 5.1.3 Social Gaming 5.1.4 Free-to-Play MMOs Glossary Index
PC Gaming Ecosystem Publish Date: 1Q 2012 Pages: 56 Authored By: Pietro Macchiarella - Research Analyst
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