- Smart Home Products, Devices, and Services
- CE Devices and Mobility
- Residential Security
- Broadband and Entertainment Services
- Smart Energy Management
- Entertainment Content
- Wellness and Independent Living
- Global Connected Living
- Support Services
Core Research Areas
Related ResearchPrimary Research | Social Gaming: Market UpdatesDownload Table of Contents (PDF) The Bottom Line Social Gaming: Market Updates – Dashboard 1.0 Notes on Methodology and Report Focus 1.1 Data Sources 1.2 Scope of Report 1.3 Definitions 2.0 Social Networks: a Market Overview 2.1 Growth of Social Networks 2.2 Market Shares and Penetration 2.3 Social Media Business Models 3.0 Social Gaming 3.1 Overview 3.2 Drivers and Inhibitors 3.3 Competitive Analysis: Key Industry Players 3.4 Monetization and Payment Methods 4.0 Consumers and Social Gaming 4.1 Segments and Gaming Population 4.2 Consumer Trends 4.3 Cross-Platform Consumption 5.0 Market Forecast 6.0 Conclusions and Strategic Recommendations 6.1 For Game Developers and Publishers 6.2 For Social Networks 6.3 For Advertisers
Social Network Access on PC Publish Date: 1Q 2011 Pages: 51 Authored By: Pietro Macchiarella - Research Analyst
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