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Figure 1-1 Home Networking Applications Categorized
Figure 1-2 Cross-category Interest in the Networked Home
Figure 1-3 Consumers and Downloaded MP3 Files
Figure 1-4 Average Number of Downloaded/Stored MP3 Files
Figure 1-5 Interest in a PC-centric Entertainment Network
Figure 1-6 Non-PC Information Appliances Drive Entertainment Network Growth
Figure 1-7 Digital-to-Analog ‘Kit” Entertainment Nodes
Figure 1-8 Growth in Network-Capable Entertainment Devices
Figure 1-9 Products Connected in CE-Centric Home Entertainment Networks
Figure 2-1 Download Speeds: Dial-up vs. Broadband
Figure 2-2 U.S. Music Sales: Retail vs. Online
Figure 2-3 U.S. Music Sales: Online vs. Download
Figure 2-4 Consumers and Internet Audio
Figure 2-5 Characteristics of Internet Audiophiles
Figure 2-6 Consumer Interest: Pay-Per MP3 Download Service
Figure 2-7 Consumer Interest: Listening to Internet Radio on a Home Stereo
Figure 2-8 Consumers and Internet Video
Figure 2-9 Characteristics of Internet Videophiles
Figure 2-10 Consumer Interest in Downloadable Movie Service
Figure 2-11 Frequency of Watching TV and Surfing the Internet
Figure 2-12 Frequency of “Telewebbing”
Figure 2-13 Content with Which “Telewebbing” Has Taken Place
Figure 2-14 Interest in “Telewebbing”
Figure 2-15 Possible Content for “Telewebbing”
Figure 2-16 TVs vs. PCs
Figure 3-1 Percentage of Users Storing MP3 Files on their Home PCs
Figure 3-2 Average Number of Stored MP3 Files
Figure 3-3 Characteristics of MP3-philes
Figure 3-4 MP3-philes and Internet Audio Content
Figure 3-5 Percentage of Americans who have Listened to Internet Radio
Figure 3-6 Interest in a PC-centric Entertainment Network
Figure 3-7 Networking a PC to Stereo Equipment
Figure 3-8 Consumers Interest: PC-to-Stereo Networking Solution
Figure 3-9 PCs Located/Used in Close Proximity to Primary TV
Figure 3-10 Location of TVs and PCs
Figure 3-11 Networking a PC to Television
Figure 3-12 Consumers Interest: PC-to-TV Networking Solution
Figure 3-13 Examples of Entertainment Network “Kits”
Figure 3-14 Growth in Entertainment “Kit” Nodes
Figure 3-15 Annual End-User Market Value: Entertainment “Kit” Nodes
Figure 3-16 Non-PC Information Appliances Drive Entertainment Network Growth
Figure 3-17 Broadband Upgrades as a Percentage of the Total MSO Cable Plant
Figure 3-18 Evolution of the Digital Set-Top Box
Figure 3-19 Average Number of Set-top Boxes in Households
Figure 3-20 Network-Capable Set-Top Boxes (2002-2006)
Figure 3-21 Digital Music Players
Figure 3-22 Digital Music: Extended to the Whole House
Figure 3-23 Network-Capable MP3 Jukeboxes/Internet Radios (2002-2006)
Figure 3-24 Network-capable Personal Video Recorders
Figure 3-25 Network-Capable Personal Video Recorders (2002-2006)
Figure 3-26 Percentage of Americans Who Play Video Games at Least Once per
Week
Figure 3-27 Network-Capable Game Consoles (2002-2006)
Figure 3-28 The Web Tablet as a Node in a Home Entertainment Network?
Figure 3-29 Desired Content on an Information Appliance: 1
Figure 3-30 Desired Content on an Information Appliance: 2
Figure 3-31 Network-Capable Web Tablets (2002-2006)
Figure 3-32 Growth in Network-capable Entertainment Devices
Figure 3-33 Products Connected in Entertainment-centric Home Networks, in
Millions
Figure 3-34 Growth in Connected Entertainment Products
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