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Could Cloud Computing Push Mobile Games Past $1.5B In 2014?

Cloud computing will prove invaluable as video game play on mobile devices matures, but the need for speed to connect online with require better connectivity. Parks Associates believes wireless connectivity will become a necessity for devices such as e-readers, iPads, and portable game players. The research firm estimates 55% of the more than 100 million mobile Internet devices sold worldwide in 2014 containing embedded mobile 3G or faster connectivity on mobile handsets.

From the article, "Could Cloud Computing Push Mobile Games Past $1.5B In 2014?" by Laurie Sullivan

Previously In The News

Boom In OTT Devices May Be Big Boost To Small Providers Like Popcornflix

According to other, new data from Parks Associates, about one in 10 broadband homes bought streaming device so far this year. Then there’s this stunning assertion from Barbara Kraus, director of re...

25% Of Under-34 Viewers Think Online Is Better Than Pay TV

A new report from Parks Associates caught my attention for this one blunt fact/assertion: The “OTT Playbook: Success Factors for Video Services” contends that 25% of consumers under the age of 34 b...

More Connected Devices Driving Desire For Tech Support

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Why I'm Glad Apple Inc. Killed Its Smart TV Plans

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