Providing market intelligence for more than 35 years

In The News

First Roku CMO Aims to Keep Message Simple in Critical Year

Roku, which sells the eponymous set-top box that brings streaming video and apps to TVs, was founded in 2002. But it rose to prominence only in the past several years, as consumer appetite for streaming video has grown. The average time consumers spend per day using set-top boxes increased to 36 minutes this year from 26 minutes in 2010, according to eMarketer. Roku reports even higher usage among its base. Mr. Anderson said time spent streaming on Roku is up 84% in the past year, with the average user spending 13 hours per week on the device.

Amid that growth, Roku has become the U.S. market leader. A study released in August by market research firm Parks Associates found that Roku was the most popular streaming device among U.S. households that owned one. Thirty-seven percent of respondents said they used Roku, while Apple's competing device, Apple TV, ranked as the second most popular at 24%.

From the article, "First Roku CMO Aims to Keep Message Simple in Critical Year" by John McDermott.

Previously In The News

Wi-Fi Surpasses Ethernet In Home Networking

More households now use Wi-Fi networking than Ethernet, a trend that will lead to an explosion of new applications, according to a survey released this week by Parks Associates. "This is truly a...

Broadband Usage Is Growing Fast In China

The number of broadband users in China will grow to 13 million by the end of the year, a market research firm said Tuesday. The growth rate for 2003 is expected to follow the same pattern as in 2...

Cisco Delays Home Network Product

Parks Associates estimates 608,000 households will have multiservice residential gateways by the end of 2001, but demand is expected to explode by 2004. By 2005, yearly demand is expected to be up t...

Survey Says Gaming Isn’t Just For the Nerdy. Or Is It

A survey of online gamers from 2006 by Parks Associates found that the “power gamers” that account for 30 percent of retail revenue are just 11 percent of the online gaming population. The majority...