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About the Research
Previous Research
Industry Insight
Key Findings
Recommendations
Connected CE Device Adoption & Use
% of U.S. BB HHs with Internet-connected In-Home Entertainment Devices* (2010 - 2016)
Home Entertainment Devices Ownership (2010 - 2016)
Home Entertainment Devices Purchased Within the Last 12 Months (2008 - 2016)
% of U.S. BB HHs Connecting In-Home Entertainment Devices to Internet (2010 - 2016)
Most-Commonly Used Connected In-Home Entertainment Platform (2014 - 2016)
Most-Used Connected In-Home Entertainment Device* (Q1/16)
Most Frequently Used Streaming Media Player (Q1/16)
Most-Used Connected Brand of In-Home Entertainment Device (Q1/16)
Use of Gaming Consoles (Q1/16)
Most Frequently Used Gaming Console (Q1/16)
Content Consumption & Revenues
% Engaging in Activity by Most Used In-Home Entertainment Device (Q1/16)
% Engaging in Activity by Most Used In-Home Entertainment Device Brand (Q1/16)
Average Weekly Number of Hours Spent on Activities by Most Used In-Home Entertainment Device (Q1/16)
Average Weekly Number of Hours Spent on Activities by Most-Commonly Used In-Home Entertainment Device (Q1/16)
% Engaging in Specified Activities on Most-Commonly Used In-Home Entertainment Device (Q1/16)
Average Weekly Number of Hours Spent on Activities by Most Used In-Home Entertainment Device Brand (Q1/16)
Average Monthly Expenditure on Media by Most Used In-Home Entertainment Devices (Q1/16)
Estimated Monthly Streaming Revenue by Device Category
Monthly Expenditure on Media Activities (Q1/16)
Average Monthly Expenditure on Media by Most Used In-Home Entertainment Device Brand (Q1/16)
Average Monthly Expenditure on Media by Most Used In-Home Entertainment Devices (Q1/16)
Weekly Number of Hours Playing Games on Specified Devices (Q1/16)
Revenue Generated per Hour of Usage