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The Bottom Line
1.0 Report Summary
1.1 Purpose and Scope of Report
1.2 Data Sources
1.3 Companies Briefed
1.4 Definitions of Terms and Acronyms
2.0 Consumer Trends, Usage and Preferences
2.1 Music Downloading vs. Streaming
2.2 Internet and PC Usage
2.3 Mobile Device as a Music Source
2.4 Mobile Phone Replacing MP3 Players
2.5 Music in the Car
2.6 Preferences
2.6.1 Connected Device for Music
2.6.2 Format
2.6.3 Digital Locker Appeal
3.0 Business Models
3.1 Transactional Services
3.1.1 Market Overview
3.1.2 Piracy
Industry Impact
Anti-Piracy Measures and Initiatives
3.2 Subscription Services
3.2.1 Music Download Services
3.2.2 Streaming Services – “Sit-back” Listening
3.2.3 Music On-Demand
3.3 Ad-Supported Music
4.0 Established and Emerging Players
4.1 Established Players
4.1.1 Music Labels
4.1.2 Licensing Groups and Industry Consortia
4.2 Emerging Players
4.2.1 Mobile Carriers
4.2.2 Mobile Device Manufacturers
4.2.3 Pay-TV and Broadband Providers
5.0 Emerging Trends and Usage Models
5.1 Music in the Clouds; Digital Lockers and Library Access
5.2 Social Media and Music
5.3 Device Driven Trends
5.3.1 Music on Mobile Devices
5.3.2 Connected Consumer Electronics
5.3.3 Music in the Car
5.4 Making Music Discoverable
5.4.1 The Importance of Discoverability
5.4.2 The Role of Metadata
6.0 Summary and Recommendations
6.1 Summary
6.2 Recommendations