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The Bottom Line
1.0 Report Summary
1.1 Purpose and Scope of Report
1.2 Data Sources
2.0 Market Examination
2.1 Industry Value Chain Overview
2.2 Market Context
2.2.1 Game Consoles
2.2.2 Pay-TV Services
2.2.3 Connected TVs
2.3 Key Players
2.3.1 Technology Providers/Game Aggregators
2.3.2 Connected TV Manufacturers
2.4 TV-Gaming Business Models
2.5 Important Products & Services
2.5.1 Pay-TV-Gaming Services/Solutions
2.5.2 Connected TVs & Services
2.6 Key Announcements & Implications
2.6.1 OnLive
2.6.2 Playcast/HOT TV Gaming Deployment
2.6.3 Microsoft Partnership with BSkyB
2.7 Market Trends & Consumer Interest in Gaming Services
2.7.1 Consumer Research
2.7.2 Real-World Deployments
3.0 Technology
3.1 Streaming vs. Downloading
3.1.1 Download Approach
3.1.2 Streaming Approach
3.1.3 Streaming Console-quality Games
4.0 Forecasts
5.0 Strategic Implications, Conclusions & Recommendations
5.1 Conclusions
5.2 Recommendations
© December 2009 Parks Associates
All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher.
Printed in the United States of America.
Disclaimer
Parks Associates has made every reasonable effort to ensure that all information in this report is correct. We assume no responsibility for any inadvertent errors.