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1.0 Digital Lifestyles: An Overview
1.1 Key Consumer Drivers
1.1.1 Consumer Electronics Purchases
1.1.2 Entertainment Expenditures
2.0 Access Services
2.1 Broadband Services
2.1.1 Residential Broadband Service Growth
2.1.2 Key Trends in Broadband Services
2.2 Television Services
2.2.1 Growth of Television Services
2.2.2 Key Trends in Television Services
2.3 Mobile Services and Devices
2.3.1 Growth of Mobile Subscriptions
2.3.2 Product Trends
Smartphones
Netbooks
Tablets
3.0 Digital Media and Gaming
3.1 Key Categories
3.1.1 Digital Video
Digital Video and Connected Consumer Electronics
Mobile Video
3.1.2 Digital Music
Mobile Music
3.1.3 Gaming
Trends in Console Gaming
Trends in Online Gaming
Mobile/Portable Gaming
3.2 The Rise of the Personal Cloud
3.2.1 Personal Cloud Services: Lifestyle Coordination to Ubiquitous Media Access
3.2.2 Lifestyle and Media Management
3.2.3 Cloud-based Synching, Storage, Backup and File Sharing Services
3.2.4 Online Backup and Synching for Mobile Phones
3.2.5 Consumer Electronics-based Cloud Solutions
3.2.6 Cloud Music Services
3.2.7 Cloud Video Services
3.2.8 Cloud Gaming Services
4.0 Trends in Consumer Electronics
4.1 The Connected Consumer Electronics Landscape
4.2 Defining Connected TV Devices
4.2.1 PC-to-TV Connections
4.2.2 Connected TVs and Blu-ray Disc Players
4.2.3 Connected Game Consoles
4.2.4 Digital Video Players
4.3 Bringing the Online Experience to Connected TV Devices
4.4 3D TV
5.0 Digital Home Tech Support
6.0 Connected Home Systems and Services
6.1 Home Monitoring/Home Security
6.2 Energy