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1.0 Report Summary
1.1 Purpose of Report
1.2 Scope of Report
1.3 Core Questions
1.4 Research Approach/Sources
2.0 The Streaming Media Device Landscape
2.1 The Streaming Media Ecosystem
2.2 Connected Broadband Households
2.3 Pay-TV Subscriptions
3.0 Primary Connected In-Home Entertainment Devices
3.1 Smart TVs
3.2 Streaming Media Players
3.3 Gaming Consoles
4.0 Streaming Device Industry Trends and Innovation
4.1 Platform Licensing
4.2 Pay-TV Operator Apps
4.3 Operator IP Distribution
4.4 Cord-Cutting
4.5 CE Device Maker Streaming Services
4.6 The Entertainment Device as the Smart Home Hub
4.7 Smaller Form Factors
4.8 Interfaces and Control Methods
4.9 Physical Media Sales
5.0 Competitive Landscape
5.1 Competition and Consolidation
5.2 Company Profiles
Amazon: Amazon Fire TV Player, Gaming Edition, Stick
Apple: Apple TV, Siri , HomeKit
Google: Chromecast, Google Cast Platform
Microsoft: Xbox 360, Xbox One, and Xbox One S
NVIDIA: NVIDIA SHIELD TV
Roku: Roku Player, Roku Stick, Roku OS
Samsung: Smart TV, SmartThings
Sony: PlayStation, BRAVIA TV, and Blu-ray DVD Players
6.0 Market Forecast for Streaming Media Players
6.1 Forecast Methodology
6.2 Streaming Media Player Forecast
6.2.1 The Stick Form Factor
6.2.2 The Cube / Box-Shaped Form Factor
6.2.3 Revenue
7.0 Implications and Recommendations
7.1 Implications
7.2 Recommendations
8.0 Appendix
8.1 Glossary
8.2 Company Index
8.3 Image Sources